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What is MIDI?
Computer retailers are hearing about it. Music store sales people are buying and selling
it. Musicians and students are talking about it. Professional writers are publishing
articles about it. Entire magazines are devoted to it. Students at the Massachusetts
Institute of Technology are receiving large grants to research it. Joe "Keys"
Manzotti uses it when he plays with his band at the Holiday Inn on weekends. Just what IS
this MIDI thing anyway?
MIDI stands for Musical Instrument Digital Interface and has been the rage among
electronic musicians throughout its six year existence. It is a powerful tool for
composers and teachers alike. It allows musicians to be more creative on stage and in the
studio. It allows composers to write music that no human could ever perform. But it is NOT
a tangible object, a thing to be had. MIDI is a communications protocol that allows
electronic musical instruments to interact with each other.
A Method, Not An Object
All too often I have seen misinformed customers browsing through a music store:
"Where do you keep your MIDIs?" "I'd like to get a MIDI for my home
computer." "I need to get two MIDIs so they can talk to each other, right?"
Explaining to customers that they cannot just get a MIDI becomes frustrating to the
salesman. Fortunately, the average consumer is learning more about the concept of MIDI
through articles such as this one. To have a complete understanding of how MIDI works,
though, one should learn its history.
The Saga of MIDI
The combined advances and cost-efficiency in synthesizer technology caught the music world
by storm. At times, a musician could not get a new synthesizer home before it had been
outdated by a new product. One major factor in the increased popularity in synthesizers,
and the increased push for research and design of these units, was the development of new
sound generation methods. Musicians were creating new and different sounds worldwide.
Eventually, the musical world began to recognize the synthesizer as a legitimate musical
instrument.
Musicians were physically limited, though, because they had only two hands. Popular and
avant-garde performers alike desired to "layer" their new sound creations, to
play two sounds together to create a "larger" sound. Though this was possible to
some extent in a multi-track recording studio, layering could not be realized on the road.
A few synthesizer design technicians from different manufacturers then got together to
discuss an idea they shared. Surely, they said, there had to be a way to play one keyboard
and have another one sound simultaneously. They jotted a few notes, considered a few
options, and scuttled back to their design labs to create this communication method.
They revealed their results at the first North American Music Manufacturers show in Los
Angeles in 1983. The simple demonstration connected two synthesizers, not manufactured by
the same company, with two cables. A representative from one company then played one of
the synthesizers while an amazed audience heard both sound. The process was then reversed
to demonstrate the two-way nature of the communication. Other variations were illustrated,
and the rest is music history.
The Method of MIDI
Much in the same way that two computers communicate via modems, two synthesizers
communicate via MIDI. The information exchanged between two MIDI devices is musical in
nature. MIDI information tells a synthesizer, in its most basic mode, when to start and
stop playing a specific note. Other information shared includes the volume and modulation
of the note, if any. MIDI information can also be more hardware specific. It can tell a
synthesizer to change sounds, master volume, modulation devices, and even how to receive
information. In more advanced uses, MIDI information can to indicate the starting and
stopping points of a song or the metric position within a song. More recent applications
include using the interface between computers and synthesizers to edit and store sound
information for the synthesizer on the computer.
The basis for MIDI communication is the byte. Through a combination of bytes a vast amount
of information can be transferred. Each MIDI command has a specific byte sequence. The
first byte is the status byte, which tells the MIDI device what function to perform.
Encoded in the status byte is the MIDI channel. MIDI operates on 16 different channels,
numbered 0 through 15. MIDI units will accept or ignore a status byte depending on what
channel the machine is set to receive. Only the status byte has the MIDI channel number
encoded. All other bytes are assumed to be on the channel indicated by the status byte
until another status byte is received.
Some of these functions indicated in the status byte are Note On, Note Off, System
Exclusive (SysEx), Patch Change, and so on. Depending on the status byte, a number of
different byte patterns will follow. The Note On status byte tells the MIDI device to
begin sounding a note. Two additional bytes are required, a pitch byte, which tells the
MIDI device which note to play, and a velocity byte, which tells the device how loud to
play the note. Even though not all MIDI devices recognize the velocity byte, it is still
required to complete the Note On transmission.
The command to stop playing a note is not part of the Note On command; instead there is a
separate Note Off command. This command also requires two additional bytes with the same
functions as the Note On byte. Most people are confused at first by this approach to Note
On and Note Off, but after further thought they realize the necessity of the structure.
Another important status byte is the Patch Change byte. This requires only one additional
byte: the number corresponding to the program number on the synthesizer. The patch number
information is different for each synthesizer, and the standards have been set by the
International MIDI Association (IMA). Channel selection is extremely helpful when sending
Patch Change commands to a synthesizer.
The SysEx status byte is the most powerful and least understood of all the status bytes
because it can instigate a variety of functions. Briefly, the SysEx byte requires at least
three additional bytes. The first is a manufacturer's ID number or timing byte, the second
is a data format or function byte, and the third is generally an "end of
transmission" (EOX) byte. There are a number of books that have been written on the
topic of System Exclusive messages, so this article will not deal with it further.
The INs and OUTs of MIDI
The closest most people ever care to get to the heart of the MIDI interface are the three
5-pin ports found on the back of every MIDI unit. Labeled IN, OUT, and THRU, these ports
control all of the information routing in a MIDI system. The IN port accepts MIDI data,
data coming "in" to the unit from an external source. This is the data that
controls the sound generators of the synthesizer. The OUT port sends MIDI data
"out" to the rest of the MIDI setup. This data results from activity of the
synthesizer, such as key presses, patch changes, and so on. The THRU port also sends data
out to the MIDI system, but not in the same manner as the OUT port. The data coming from
the THRU port is an exact copy of the data received at the synthesizer's IN port. There is
no change made to the data from the time it arrives at the IN port to the time is leaves
the THRU port (which is a very, VERY small amount of time).
MIDI makes use of special five conductor cable to connect the synthesizer ports. Curiously
though, only three of the conductors are actually used. Data is carried through the cable
on pins 1 and 3, and pin 2 is shielded and connected to common. Pins 4 and 5 remain
unused. Not just any cable will suffice for the exactness of the MIDI system, either. MIDI
cable is specially grounded and shielded to ensure efficient data transmission. This means
that MIDI cable is a little more expensive than standard 5-conductor cable, but reliable
data transmission is absolutely necessary for MIDI.
The length of the cable is critical as well. IMA specifications suggest an absolute
maximum cable length of 50 feet because of the method of data transmission through the
cable. The entire length of a MIDI chain (discussed below) is unlimited, however, provided
that none of the links are longer than 50 feet. The optimal maximum length for cable is
about 20 feet, and most commercially manufactured cable comes in five to ten foot lengths.
MIDI Chains and Loops
A MIDI chain describes a series of one-way connections in a MIDI setup. The elemental
chain is a single-link chain. The MIDI OUT port of one device is connected to the MIDI IN
port of a second. In this configuration, a key pressed on the first unit will cause both
units to sound. Pressing a key on the second unit, however, only causes the second unit to
sound. Many instruments may be chained together using a series of single links to connect
the units. In this case, the OUT of the first unit is connected to the second, the THRU of
the second is connected to the IN of a third, and so on. If all the units are set to
receive on the same channel, pressing a key on the first one will cause all the units to
sound. Pressing a key on any of the other units will only activate the sound of that unit.
A MIDI loop is a special configuration of a MIDI chain. The single element loop is made of
two interconnecting links. This was the configuration used in the debut of the MIDI
system. The OUT port of the first unit is connected to the IN port of the second, and the
OUT port of the second is connected to the IN port of the first. In this case, as
described earlier, a key pressed on either unit causes both units to sound, provided they
are on the same channel. A MIDI feedback loop does NOT exist here, as the data going into
the second unit from the first is not duplicated in the OUT port of the second going back
into the first. Here, we have two one-way links connected, not a multi-link chain.
MIDI loops connecting several devices using all three ports can become complex very
quickly. As a brief example, imagine four synthesizers named A, B, C, and D for
convenience. A's OUT is connected to B's IN and consequently to C's IN via B's THRU. B's
OUT connects to D's IN, whose THRU connects to A's IN. A key pressed on A sounds A, B and
C. A key pressed on C sounds C and C alone. A key pressed on B sounds B, D, and A, while a
key pressed on D sounds D only. C does not sound when B is pressed because there is no
direct connection between B and C, and B's note, which does route through D, does not
route through A into C because A's THRU is not connected to C, or anything else for that
matter. A note played on A does not sound on D for the same reason. You get the idea.
Computers and MIDI
Computer manufacturers soon realized that the computer would be a fantastic tool for MIDI,
since MIDI devices and computers speak the same language. Since the MIDI data transmission
rate (31.5 kBaud) is different from ANY computer data rate, manufacturers had to design a
MIDI interface to allow the computer to talk at MIDI's speed. Apple Computers, with the
Macintosh and Apple ][ series, and Commodore were the first companies to jump on the MIDI
computer bandwagon [pun intended]. Roland designed an interface for the IBM series of
compatible computers a few years later, and Atari designed a completely new computer, the
ST series, with fully operable MIDI ports built in. Today, there are many different
interfaces available for almost all types of computer system.
As great as the number of available interfaces may be, the availability of software
packages is almost beyond belief. Virtually everything that can be done via MIDI has a
software package to do it. First came the sequencers. Based on a hardware device that
simply recorded and replayed MIDI data, the software sequencer allowed the computer to
record, store, replay, and edit MIDI data into "songs." Though the first
sequencers were somewhat primitive, the packages available today provide very thorough
editing capabilities as well as intricate synchronization methods, such as MTC (MIDI Time
Code) and SMPTE.
Various patch editors and librarians are also available for computers. These programs
allow the user to edit sounds away from the synthesizer and often in a much friendlier
environment than what the synthesizer interface offers. The more advanced librarians
permit groups or banks of sounds to be edited, stored on disk, or moved back and forth
from the synthesizer's memory. They also allow for rearranging sounds within banks or
groups of banks for customized libraries. These programs are generally small and can be
incorporated into some sequencing packages for ease of use. On the other hand, each
synthesizer requires a different editor/librarian since internal data formats are unique
for each. Some packages offer editor groups for a specific manufacturer's line as some of
the internal data structure may be similar between the units. But, there is not yet a
universal librarian that covers all makes and models of sound modules; it would just be
too large.
Computers in MIDI Chains
Basically, the computer functions the same as any other unit in a MIDI chain or loop. Most
interfaces have the same three ports as other MIDI devices. The computer's main job in a
chain, though, would be as a MIDI data driver, meaning it would supply the MIDI data for
the rest of the chain. Very rarely is a device connected to the IN port of a computer MIDI
interface except to provide input for synchronization signals or data to edit. Even more
rare is a connection to the computer's THRU port, although it can be used.
In this scope the implementation of MIDI channels is most effective. The computer can send
data out on all 16 MIDI channels simultaneously. For example, sixteen MIDI devices, each
set up for a different MIDI channel, could be connected to the computer. Each unit could
be playing a separate line in a song from the sequencer, creating an electronic orchestra.
This implementation is being used more and more in today's music scenes: the recording
studio, major orchestras, opera, and film scoring.
The Future of MIDI
The MIDI specifications set out by the initial design team have not changed drastically
since its creation. The current data structure is as it was originally designed, the only
exception being that some of the initial status bytes were not initially defined. As it
stands, the architecture of MIDI does not allow for any further expansion. To enhance MIDI
further would take a complete redesign of the system. The IMA has been discussing new MIDI
designs, but industry and the general public will prevent any real action from taking
place because the new design would not be backwards compatible: none of the current MIDI
hardware would operate in the new environment.
But MIDI does continue to hold promise. The extent of the SysEx applications has not yet
been fully realized. MIDI is by no means about to become outdated or abandoned by the
musical world, and as technology becomes more and more affordable, a greater number of
non-technical people will invest in their own personal MIDI systems. There may in fact be
a day where the average American family has a home, two cars, three kids, and their own
MIDI in the garage
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